• Main character gameplay programmer using Havok Behavior on XBOX360 using Kinect.
• Settings and tuning of Havoc Physics.
HUD/UI PROGRAMMER (3 MONTH CONTRACT)
Widescreen Games Lyon, France
janvier 2009 - janvier 2009
HUD/UI PROGRAMMER (3 MONTH CONTRACT)
• Port of the Witcher HUD/Frontend on XBOX360 using ScaleForm (canceled).
GAME PROGRAMMING TEACHER (1 DAY A WEEK)
Gamagora Lyon, France
janvier 2007 - janvier 2009
• Teaching gameplay/IA programming.
• Lectures about Video game development and production.
• Teaching how to use a physic engine for game programming.
INDIE GAME DEVELOPER
UFO Games Lyon, France
janvier 2007 - aujourd'hui
• Engine, graphics, physics, AI, gameplay programmer, designer and project manager on
o Petank Party on PC/XBOX360
o Antigrav Racing Championship on XBOX360
o A Perfect Massage on XBOX360
o Avatar Run on XBOX360
o Space Game game prototype on XBOX360
o Avatar Jump on XBOX360
o Avatar Hurdle on XBOX360
o Avatar Penalty Kick on XBOX360
o Avatar Bowling on XBOX360
o Avatar Kung Fu on XBOX360
o Harmony Maker 3D on XBOX360/Windows Phone 7/PC
o MuConvert (professional dental radiology software converter)
NPC/IA PROGRAMMER (6 MONTH CONTRACT)
Eden Games Lyon, France
janvier 2006 - mai 2007
• NPCs programmer on Alone in the dark on PC/XBOX360/PS3.
GAMEPLAY/AI PROGRAMMER (1 YEAR AND 2 MONTH CONTRACT)
Widescreen Games Lyon, France
janvier 2005 - juillet 2006
• NPCs, gameplay elements and camera behavior development on Highlander on XBOX360/PC using Unreal Engine(canceled).
HUD/UI PROGRAMMER
Climax Action London, England
janvier 2004 - décembre 2004
• HUD/UI programmer on the Final Option on PC/XBOX/PS2 (canceled).
HUD/UI PROGRAMMER (1 YEAR AND 1 MONTH CONTRACT)
Widescreen Games Lyon, France
janvier 2003 - janvier 2004
• HUD/UI programmer on Airborn troops on PC/PS2/XBOX.
• Sound library optimization for Airborn troops on PC/PS2/XBOX.
• 2D/UI library development for Airborn troops and Fame Academy: Dance Edition on PC/PS2/XBOX
3D GAME ENGINE, TOOLS AND GAMEPLAY PROGRAMMER
Absys Interactive Lyon, France
janvier 2001 - janvier 2002
GAMEPLAY PROGRAMMER
• 3D Game engine, gameplay and tools development on Super Petanque 3D, Maxi Glouton and KassTet on PC.
• Small team project manager on Super Petanque 3D, Maxi Glouton and KassTet on PC.
TOOLS, R&D PROGRAMMER
Etranges Libellules Lyon, France
janvier 1998 - janvier 2001
• Tools programmer for VRally2 on PC/PS1, NFS Porsche Unleashed on PC/PS1 and Impossible Mission 2 on N64/PS1.
• Scene/level editor development for Gunul et Cléo on PC.
• Pathfinding library (A*) development.
• Sound library development.
Langues
Anglais - C2
Autres compétences
EDUCATION
IUT De Dijon
DUT INFORMATIQUE, OPTION GENIE INFORMATIQUE
• Equivalent to computer science bachelor.
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